Mike ShepardTime Loops and the Modern SisyphusWhen does the dream I get to live become a waking nightmare? Can it be both things?Dec 31, 2022Dec 31, 2022
Mike ShepardDead Space & Conflict — Part Three — Man and GodWhen we go looking for something mysterious, at the edge of our world, at the edge of our galaxy, what do we hope to find?Dec 24, 2022Dec 24, 2022
Mike ShepardDead Space & Conflict — Part Two — Self and SocietyMore than the Necromorphs, or EarthGov, or Unitology, the one thing that stands most strongly against Isaac is Isaac himself.Dec 17, 2022Dec 17, 2022
Mike ShepardDead Space and Conflict — Part One — Nature and Technology[Necromorphs] are not malicious, necessarily (no matter what vibes the shrieking and stabbing give off). They merely seek to exist.Dec 10, 2022Dec 10, 2022
Mike ShepardWeird West and the Matryoshka[Weird West] shifted three more times throughout the game, going deeper and deeper with each shift, like a funky little Matryoshka doll.Dec 3, 2022Dec 3, 2022
Mike ShepardThe Pathless — No One WayThe Pathless is as much a simple game as it is an experience; a challenge, as much as it is forgiving;…philosophical…as it is direct.Nov 26, 2022Nov 26, 2022
Mike ShepardAnthologies and Epics[F]or someone with an attention span as terrible as I have, eight smaller stories wrapped around a larger journey would have stood out…Nov 19, 2022Nov 19, 2022
Mike ShepardPerfect, Unexpected TranslationsWhen developers put all of those familiar elements at the forefront, it helped to soften the transition of new mechanics and new gameplay.Nov 12, 2022Nov 12, 2022
Mike ShepardRetellings, Rereleases, and Old Stories MadeI felt like I was in the middle of something completely new, completely exciting, and truly unprecedented in video game storytelling so far.Nov 5, 2022Nov 5, 2022